Procedural Generation and Simulation

Prof. Dr. Lena Gieseke | l.gieseke@filmuniversitaet.de | Film University Babelsberg KONRAD WOLF

Results Session 03

Janine

Jannis

Jonathan

render1 render2 render3 render4 render5

Katja

Marco W.

Mandel-Mountain: mandel_mountain
bulb
2dmandel
emblem

I also wanted to add volumetric fog, but that didn’t really work out in the 15 minutes that I tried it. For the Mandelbulb, I used a combination of Lena’s pseudocode from the last session, this website that Lena showed us and some of this tutorial.

Marton

Tillman

shape1

Below: using first and second U in carve shape2 - using first and second U in carve

Below: using three shapes
talisman - using three shapes

Below: experimenting with raytracing bias. Looks a bit crisper. talisman - experimenting with raytracing bias

Tim

Version 01 Version 02

Vivien

I was extra safe with my own interpretation though & always saved the rendered WIP shots:

WIP 1

WIP 2

WIP 3

Also, I caught this very cool looking wireframe scene view:

scene view screenshot

And the final render:

my final final result