Procedural Generation and Simulation
Prof. Dr. Lena Gieseke | l.gieseke@filmuniversitaet.de | Film University Babelsberg KONRAD WOLF
Session 08
This session should take less than 3h.
Task 1 - Learning More About Fluids (or Ignoring Fluids and Working with Audio in Houdini)
Option 1
- Read the original paper Real-Time Fluid Dynamics for Games from Jos Stam
- The additional resources in the slides might also help for a better understanding
- Start to implement the paper yourself
- C++ is a good choice here!
- For glsl you will probably need to use textures as data structures - manageable but an additional challenge
- p5
Submit your code however far you got in the given as pgs_ss22_08_lastname.xx
, and if possible image file as pgs_ss22_08_lastname.png
.
Option 2
Chose any fluid-related Houdini tutorial. For example:
- Doxia Studio: Mix Fluids From Image
- VoxelFX: Introduction to fluid simulations #1 - FLIP fluid tools - Houdini 18, #2 - Colliders, #3 - Forces
- Houdini Liquid Flow Tutorial
- CG Wiki - Flip Fluids
- …
Submit your houdini file as pgs_ss22_08_lastname.hipnc
and at least one image file as pgs_ss22_08_lastname.png
.
Option 3
If fluids are at this point not of interest to you, alternatively you can complete the following tutorial from Simon Stimberg that connects Audio to Houdini.
Go through the tutorial and make the example your own.
Submit your houdini file as pgs_ss22_tutorial_07_lastname.hipnc
, at least one image file as pgs_ss22_tutorial_07_lastname.png
and one animation as pgs_ss22_tutorial_07_lastname.xx
.
Happy Flowing!