Procedural Generation and Simulation
Prof. Dr. Lena Gieseke | l.gieseke@filmuniversitaet.de
Session 05
This session is due on July 31st.
Final Project
Task 05.01 - Free
The final project of this lecture is due July 31st. For the final project, there are approximately 40h allocated, meaning five days of work. The project must refer to one of the lecture topics. It doesn’t need to be done in Unreal. Do what you want. You can also base your project on a tutorial from the internet. The result of the tutorial will not be enough however, you have to develop the project somehow further and make it your own.
The final result must be a completed project and polished
Plan accordingly!
Hints:
- Do not underestimate the time it takes to find a good tutorial. Count this time as work time.
- Before you commit to a tutorial check the comments to see what kind of feedback the tutorial received.
- Double-check what the tutorial results in (e.g. by watching the last minute first). Oftentimes the preview image of a tutorial will be super nice but the tutorial itself usually does not cover the shading and rendering setup - which is fine but be aware of it in advance.
Submit all source files (if too large link to external storage, e.g., OwnCloud), at least one representative image, a movie (if applicable) and a short project description as .md
briefly covering the following aspects:
- Summary
- Concept
- Implementation
- Results
- Project Reflection & Discussion
- Lessons Learned
Submit your final project as assignment folder 05
.
Wrap-Up
Task 05.02 - Feedback
Please answer the following questions briefly so that I can further improve the lecture for future students.
- How would you rate the difficulty of this lecture from 1 (far too easy) to 5 (far too difficult)?
- How would you rate the amount of work you had to put into this lecture so far from 1 (no work at all) to 5 (far too much work)?
- How well did the given time estimates for each session match the time you needed to complete the session?
- What do you think about Unreal as tool to learn for a CTecht student? Is it valuable?
- What do you think about Unreal as a tool for this class? I am fully aware that the Unreal exercises do not yet fully connect to the theoretical topics, try to answer this question also regarding whether you could imagine that Unreal exercises could potentially fit well to the theory.
- Do you have any other ideas reading which tools and software packages to use for this class?
- Do you have any useful hints to pass on to future students, e.g. utility tools, or further resources?
- What is your opinion regarding practical exercises in class? Do you think it would be helpful to substitute some of the theory parts with doing e.g. an Unreal exercise in class (there can be no additional time for the class though, it is “either…or”)?
- Which one was your favorite chapter, and which one was your least favorite?
- Was there a topic missing and if so which one?
- Please feel free to add any feedback you want to give!
Submission: Answer in your markdown submission file.
Learnings
Task 05.03
To make the best possible use of the lecture, please reflect on the following questions.
Does it make sense for you
- …to have procedural generation in your set of skills? If yes,
- with which tool do you want to work with?
- which outputs / designs / setups are you aiming for?
- …to have Unreal in your set of skills? If yes,
- which Unreal topic so you want to look into next?
- which outputs / designs / setups are you aiming for?
Describe your next steps within the lecture topics depending on your answers.
Submission: Answer in your markdown submission file.
Answer all questions directly in a copy of this file and also link and display all of your images in that file. Submit your copy as pgs_XX_lastname.md
in your submissions folder (replace the XX with the number of the session).
That’s it. It was a pleasure!
Happy Finalizing!