Workshop Materials & Shading
Prof. Dr. Lena Gieseke
l.gieseke@filmuniversitaet.de
Film University Babelsberg KONRAD WOLF
Topics
- Intro to Shading
- Local Illumination
- Local Shading Models
- Implementation of p5’s materials
- NPR Shading
- Rending Equation
- Scene rendering in a fragment shader
- Material interfaces
Please note that topics are still subject to change during the workshop!
Learning Objectives
With this course, you will
- Understand what shading is
- Grasp core theoretical concepts of shading, lighting and rendering
- Be able to implement basic shading concept within a 3D engine
- Be able to go from there to explore creative shading options
- Understand modern shader development and the capabilities of fragment shaders
- Be able to implement modern fragment shaders in a creative context
Grading
This workshop is part of the Creative Technologies II
course and counts for 1 SWS and 1 ECTS. You can get more ECTS with additional project work. There is no grade for the workshop.
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