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Prof. Dr. Lena Gieseke | l.gieseke@filmuniversitaet.de

Film University Babelsberg KONRAD WOLF

Materials and Shading Workshop

01 - Overview

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The Workshop

Materials & Shading is a complex topic, enough for a term...

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Materials & Shading

  • Intro Materials and Shading
  • Shading vs. Shader
  • Local Illumination
  • BRDFs
  • Advanced Material Properties
  • Physically-based Shading
  • Global Illumination
  • Material Interfaces
  • Real-time Implementations
  • NPR Materials
  • ...
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Why am I saying this? To give a better overview of the topic field and if there is interest we can always do additional days and / projects.

Workshop Topics

Day 1

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Workshop Topics

Day 1

  • Intro to Shading
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Workshop Topics

Day 1

  • Intro to Shading
  • Local Illumination
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Workshop Topics

Day 1

  • Intro to Shading
  • Local Illumination
  • Local Shading Models
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Workshop Topics

Day 1

  • Intro to Shading
  • Local Illumination
  • Local Shading Models
  • Example: Implementation of p5's materials
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Workshop Topics

Day 1

  • Intro to Shading
  • Local Illumination
  • Local Shading Models
  • Example: Implementation of p5's materials

Day 2

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Workshop Topics

Day 1

  • Intro to Shading
  • Local Illumination
  • Local Shading Models
  • Example: Implementation of p5's materials

Day 2

  • NPR
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Workshop Topics

Day 1

  • Intro to Shading
  • Local Illumination
  • Local Shading Models
  • Example: Implementation of p5's materials

Day 2

  • NPR
  • Advanced Material Properties
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Workshop Topics

Day 1

  • Intro to Shading
  • Local Illumination
  • Local Shading Models
  • Example: Implementation of p5's materials

Day 2

  • NPR
  • Advanced Material Properties
  • Physically-based Shading
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Workshop Topics

Day 1

  • Intro to Shading
  • Local Illumination
  • Local Shading Models
  • Example: Implementation of p5's materials

Day 2

  • NPR
  • Advanced Material Properties
  • Physically-based Shading
  • Global Illumination
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Workshop Topics

Day 1

  • Intro to Shading
  • Local Illumination
  • Local Shading Models
  • Example: Implementation of p5's materials

Day 2

  • NPR
  • Advanced Material Properties
  • Physically-based Shading
  • Global Illumination
  • Example: Scene rendering in a fragment shader
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Learning Objectives

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Learning Objectives

  • Understand what shading is
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Learning Objectives

  • Understand what shading is
  • Grasp core theoretical concepts of shading and lighting
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Learning Objectives

  • Understand what shading is
  • Grasp core theoretical concepts of shading and lighting
  • Be able to implement basic shading concept within a given software and as fragment shader
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Learning Objectives

  • Understand what shading is
  • Grasp core theoretical concepts of shading and lighting
  • Be able to implement basic shading concept within a given software and as fragment shader
  • Be able to go from there to explore creative shading options
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Let's Start

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Let's Start

sphere_all sphere_toon

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Let's Start

sphere_all sphere_toon

Looks simple enough, right? 😎

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  • The goal is to re-implement the material available in p5
  • And with that I want to demonstrate that commonly used concepts aren't that complicated

The Workshop

Materials & Shading is a complex topic, enough for a term...

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